(When you can do more damage at range and faster than your current melee weapon, there’s obviously some balance issues). The archery feels similar to Skyrim in terms of drop distance, but the player has unlimited arrows, so eventually the player will likely just use the Crossbow because it is by far the best class of standard weapons. That said, once you get some decent defensive gear and a crossbow, it can be fun luring enemies to their doom, at least until that gets really repetitive. And most grinding will devolve into the player spamming projectile weapons while backpedaling, because monsters have unfair reach with some of their attacks and can pull off three attacks without the player seeing the animation for them. The melee combat is laggy in response and pretty unbalanced unless you grind for dropped pelts and sell for better gear. Thankfully, saving / reloading the game is also nearly instant. There are also several obvious world seams where the player can see under or fall right into the null abyss. While it features outstanding loading times (nearly instant), there are many distracting visual artifacts, like: Z-fighting alphas (tree foliage that visibly cancels each other) a strange ghosting of any held blade in first-person enemies walking on each other arrows getting blocked out of nowhere by invisible walls and, oh yeah in some places there are just invisible walls that completely block the player! And I mean like, it’s not at all obvious there should be a wall there, especially on the path of a main quest. While it features This game really did have potential to be something grander on Switch, but alas, the port is a very lazy and buggy one. This game really did have potential to be something grander on Switch, but alas, the port is a very lazy and buggy one. It's a budget Elder Scrolls game, it takes about 7 hours to beat, and there's replayability in it's different weapons and skill choices. But in spite of its flaws it's still fun to play. Even enemies pop in- You may be standing alone in the swampland when suddenly, three giant Carnosaurs just pop in on top of you. Also, there is a lot of pop-in- backgrounds grow and appear as you walk. You run faster moving to your left than to your right, and horse riding is really. It's graphics are somewhat ugly- think Morrowind models with Oblivion textures, but the music is great and the enemies are interesting- hunt boars for meat, huge bears, even dinosaurs. It's open-world, with simplistic combat- basically hit/block/repeat, and you can grind your way to being overpowered. It's open-world, with simplistic combat- basically hit/block/repeat, and Essentially this is a budget Elder Scrolls and I really enjoyed it. … ExpandĮssentially this is a budget Elder Scrolls and I really enjoyed it. Tons of enemy types including huge prehistoric creatures. Various weapon types - Bows, Crossbows, Hammers, Swords, Axes. Reflex and precision based combat with manual blocking and dodging. Original Soundtrack from composer Sean Beeson. First Person and 3rd Person on the fly switching. Features: - Enormous 3d world to explore. Explore a vast and richly detailed world, gather powerful weapons, collect hundreds of items, increase your skills, and follow a deep storyline to solve the mysteries of the Kingdom of Tyreas. Ravensword brings unprecedented visuals to the role playing and adventure genre. Explore a vast and richly detailed world, gather powerful weapons, From the award winning studio that brought you Ravensword: The Fallen King and Aralon: Sword and Shadow, comes RAVENSWORD: SHADOWLANDS. Ravensword brings unprecedented visuals to the role playing and adventure
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