Lancers have the most weaponskills of any Discipline of War. Their combo branches into two: Full Thrust to purely deals damage and Disembowel to increase their damage which continues to a damage-over-time effect with Chaos Thrust. Like most physical melee DPS, Lancers have positional weaponskills which increases the damage when performed on the enemy's rear or flank. Of all the things that are symbolic of the nation of Ishgard, few are more recognized than the dragoon. ![]() Born amidst the timeless conflict between men and dragons, these lance-wielding knights have developed an aerial style of combat, that they might better pierce the scaled hides of their mortal foes. Taking to the firmament as though it were an extension of the land, they descend upon the enemy with every ounce of their bodies behind the blow. It is this penetrative power that characterizes the dragoon.ĭragoon focuses on weaving Jump attacks between weaponskills, dealing heavy damage between each hit of their combos. In higher level, they can use Mirage Dive to attract the gaze of first brood onto them, temporarily upgrading their weaponskills into the more powerful variations. The Dragoon also learns party utilities in Battle Litany and Dragon Sight. In story, the character Estinien Wyrmblood is an important Dragoon. It was nigh on a thousand years ago that the Dragoon first leapt onto the pages of history. The tale of Ishgard's founding speaks of the death of King Thordan at the talons of the dreadful wyrm Nidhogg, and of how his son, Haldrath, did battle with his father's slayer to open the path to his people's salvation. He claimed an Eye from his foe ere the great wyrm fled the field, and by drawing on the power of this grisly trophy did he gain mystical strength. Thus was born the legacy of the Azure Dragoon. Haldrath's knowledge and expertise became the inheritance of future generations, and his name was evermore revered as the father of Dragoons. In the Dragonsong War, many a Dragoon has risen to the heights of glory - and yet more who have suffered ignominious defeat. To replenish their elite ranks, soldiers of particular excellence are selected from the Temple Knights to undergo dragonslayer training, but the graduates of its grueling challenges are few. Of those who do earn the right to be called Dragoon, it is tradition that only the strongest amongst them is chosen to wield the power of the Eye and inherit the mantle of the Azure Dragoon. The Warrior of Light applied as a Lancer in the guild led by Ywain Deepwell. Upon learning some spear techniques, a sinister Lancer named Foulques of the Mist challenged the guild to prove that his off-shoot techniques were better than the guild's.įoulques invited the Warrior on some sparring with unfair challenges, but he grown impatient because the Warrior always prevails. In the end, he challenged the Warrior on a fair duel upon the side of a cliff and fell on his death. Ywain expresses sadness at Foulques' death, claiming that had life not dealt him such a cruel hand, he might have been one of the greatest Lancers in the Guild. Ywain sends the Warrior of Light to help an Ishgardian friend, Ser Alberic. ![]() He enlisted their aid in tracking down the Eye of Nidhogg, a priceless Ishgardian relic that has been taken by Estinien Wyrmblood. After searching around for the fugitive they are ambushed by the Dragoon. Before striking, the eye resonates, choosing another Azure Dragoon. Estinien is dumbfounded and retreats, and tells the Warrior of Light they'll meet again. Alberic explains that Estinien was his pupil, and is the current Azure Dragoon. He gives the Warrior of Light his soul crystal and promises to teach them the ways of the Dragoon. Ser Alberic gives numerous trials, testing the Warrior of Light for a fight against Estinien, and shares the history of Dragoons. ![]() Sometime after Estinien sends a message to Alberic requesting to meet at Boulder Downs. Once there, he tells Estinien to return to Ishgard. Estinien tells them that Nidhogg has awakened and he plans to use himself as bait to lure the great wyrm away. ![]() Alberic senses revenge within him, and Estinien reveals that he will take everything from Nidhogg as he has done to him. He tells the Warrior of Light to earn the Drachen armor, as him and his master before him have done, and takes his leave.Īlberic sets the Warrior of Light against multiple trials to earn the Drachen armor, once tells the a story that happened 20 years past when he fought Nidhogg. When he struck Nidhogg with his lance he met his gaze and felt the wyrm's emotions of sorrow, rancor, and pity.
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